Thursday, 19 October 2017

Recce - Part Three.

With my batteries fully charged (and those in the camera Ha-ha) it's on with part three !
After Rebbeca's volley had stunned Nate and dropped the zed, Hannah and Brad returned fire attracting yet another zombie to with the noise.
Rebecca slumps to the ground next to her dead partner (managing to reduce the "Obviously Dead" damage to "Out Of Fight" with her 'Star Power')
The moans of the approaching zombies are close, so Brad barks a desperate order to Hannah before grabbing the unresponsive form of Nate. He and Hannah test for "Moving Fast", only counting the best D6 so they can carry 'Retrieved Wounded'.
Bursting into the cabin, Brad manhandles Nate into the middle of the room as Hannah secured the door behind them - it was only when he'd checked Nate was OK (he'd been grazed by a ricochete), that he realised she'd dragged Becky's unconscious form to safety on her way in.
The zombies close in on the cabin as they follow their prey......
.......who were quickly forming a plan of action - Nate immediately volunteered to act as bait and draw the zeds away from the cabin, but Brad had a better plan, telling them to search for the keys to the pickup, and fill their sacks with any supplies they find while they're at it.
The undead continue shambling along in the wake of the group..... they discover the huge stash of resources the Miller family had brought from the trailer park!
Hannah also found the keys alongside a backpack FULL of ammo,
by which time, most of the zeds were at the front door.
Brad and Nate grabbed Becky's comatose form between them, and the group slowly and quietly  left by the back door, Hannah taking point duty and checking the coast was clear at each stage along the way.
The zombies were crowded around the front door, and they made it to the truck without incident  - other than Nate complaining that they should have left her behind as "zombie chow" (Thanks Bryan)
Hannah slid onto the back seat and helped load Becky and the loot in with her, then Nate peered around the back of the truck, only to see a load of grotesque zombie faces looking right back at him!
As careful and quiet as they'd tried to be, they'd still made enough noise while loading up to attract unwanted attention.
Brad knew by the look on Nate's face that the game was up and quickly got in the drivers seat and turned the key....
..... Nate hauled himself over the side of the truck and yelled to Brad as the zeds appeared around the corner!
Brad's features were contorted into a grimace and his eyes were squeezed tightly closed as he willed the truck to start when he turned the key - then cracked into a grin as the engine spun and fired into life!
Shifting into gear and pulling away from the pursuing horde, he was well aware that the noise of the engine would probably be attracting yet more of the walking dead to the scene.......
...... but he was STILL wearing that grin when they arrived safely back at the farm with their spoils!

Once the shooting started, I honestly thought the group were in BIG trouble, not only from the Miller's guns, but the number of zombies being attracted - even in a Rural area!
When they made it into the cabin, the relief was instantly followed by dread of what was to happen next? Would they have to try and justify leaving Becky behind as 'bait'? Would someone have to attempt drawing the zeds off (as Nate suggested)? Would they have to try and 'slug it out', or become besieged?
"Brad's plan" might have come from the mini itself! I certainly hadn't thought of it while I was slurping my Java Lava between turns!!

From the packaging labels and blood splatter on some of the food packaging, it was obvious that they were "ill gotten gains" - on the ride back, Hannah heard Rebecca mumbling about how the Millers had robbed the store at the trailer park, and then stolen the pickup for their getaway during the panic when the outbreak started. Anyone that got in their way was simply shot as the family "looked out fer theirselfs and dang ev'rybody else" - "at least that worthless husband a'mine went down fightin' but as fer that lily-livered son a'mine......."

Certainly plenty to think about at the end of day 13.

Many thanks to all those that have followed the story so far, and I hope you've enjoyed this latest encounter. Maybe I should be using more words and less photo's?
It's back to painting for the Zomtober challenge for me the rest of this week, but I still need to do a full update to the campaign journal (Resources stock check, Rep increase / decrease, Keeping it together, etc) and I'll let you know of anything significant before the next game.

Tuesday, 17 October 2017

Recce Part Two

Thanks for all the comments on "Part One" folks. Welcome back, and what a time to lose the activation roll !!
Brad is frozen to the spot as events unfold....
Jon Miller disappears back inside and the cabin door is slammed shut as the two nearest zombies attack, and the rest closed in.
Brad makes short work of the zombie facing him with his machete and luckily Hannah is paired off with Nate facing the other - Nate only managed to clip the zed's shoulder and it was down to her to finish it off!
After a quick glance to see his partners were OK, Brad quickly reacted to the situation.......
.........hoping there's no zeds around the corner, he leads them around the cabin,
putting distance between themselves and the following zeds, Brad also 'scopes out' the building,
taking cover behind the pickup truck where there's only one window in the cabin wall!
Thinking about bugging out, he tells Hannah to try the truck but the doors are locked.
Spotting Brad behind the bonnet, an enraged Rebecca blasts him with the shotgun...
....he's hit (then rolls brilliantly with his "Star power" dice to avoid the "Obviously Dead" result) but shrugs off the minor graze - the shots attract another zombie, and the shotgun is 'out of ammo'.
In a fluster (and not wanting his wife mad at him) Jon races for the front door, as she reaches for the shotgun shells on the table,
and the zeds close in on the sound of gunfire.
Jon and Lee burst from the cabin, opening fire as soon as they spot Nate hunkered down behind the tailgate.
The shots peppered wildly around him but Nate's return fire took Jon square in the chest killing him instantly. Seeing his father smashed to the ground, Lee (who fails the 'man down' test) flees...
......just as a furious (and reloaded) Rebecca appears outside the cabin (after two more zombies were attracted to the sound of gunfire)
With her husband dead on the ground and her son running off down the track, she blasts away with the shotgun screaming "WHY do I have to do EVERYTHING myself" as she pumped the gun's action.......
....hitting Nate, the zed directly in front of Brad, missing Hannah, going 'out of ammo' again, and attracting two more zombies! (Obviously there's never a dull moment when Rebecca lets rip with a shotgun!)

At this point, dear reader, the batteries in my camera gave up the ghost, and as much as I would have loved to finish the encounter today I'm afraid it's.........

                                                                To Be Continued

Monday, 16 October 2017

Recce - Part One.

As mentioned in a previous Zomtober post, it's time to address the gaming withdrawal symptoms - and since it is Zomtober, what better than to play another episode in the ATZ:FFO camaign!
I've still got other 'distractions' to deal with this week (and of course mini's to paint for the challenge), so I'll be playing this out over a number of sessions.

It's the morning of day 13, and the group have spent the best part of a week at the farm, making the perimeter more secure and building a second line of defence around the house itself. They've collected everything useful from around the site and even managed to improvise some melee weapons and a petrol syphoning kit, but now Brad has decided to split the group and lead a recon / scavenging mission before food becomes an issue.
They're heading over to a fishing retreat that Travis remembers out in the woods surrounding the lake, a few miles South East of their position.
Leaving Travis and Zac to "guard the fort" Brad, Hannah and Nate set off on foot.

Arriving at the woods without incident, they followed the track and made a cautious approach towards the cabin.
With the pickup parked outside, things were looking promising........
The PEF's were generated and placed with rep's 5,4 and 2 in areas 1,2 and 4, and the initial zombies were diced for after the short move entering the table: 1/2D6 per group member since it's a 'rural' encounter, but I still ended up with eight zeds in the reception committee after rolling a 5,5 and a 4!!
Using a D12 (as per Bryan's house rules), this is how they "clock faced" onto the board.......
This was looking a LOT tougher than I expected!

As Brad closed up the group and headed for the cabin door, two of the PEF's broke cover, with one heading towards them and the other directly away...
 ... Hannah spotted them, so they were resolved against the Encounter Rating of 1.
The first turned out to be just a bad case of nerves - probably a critter running for cover,
but the second one indicated that SOMETHING was definitely out there, and the ER was raised to 2!
Meanwhile, the group had a fight on their hands as the zombies were closing in and the first three attacked.
As Brad embedded his machete into the skull of one of the zeds attacking from the flank, Hannah rained down blows with her hockey stick on the head of the one blocking their path. Nate used the length of bar he'd found at the farm to smash in the face of the other zombie coming at them from the side.

Having quickly dealt with the first attack, the group headed straight for the cabin, confident they were going to reach safety before the trailing zeds reached them - then it all went crazy as a guy appeared at the door and the third PEF came into sight from around the side of the shack!
A woman shouted from inside the cabin and the decidedly unfriendly looking guy in the doorway raised his pistol......
.... while the PEF was resolved .......
........ against the increased Encounter Rating as a "Contact!"

"To Be Continued"

Sunday, 15 October 2017

Zomtober 2017 Week Three

Here we are at the halfway marker, and I think I'm well on course for reaching the goal I'd set myself before the challenge started  - not only that, but I've had a rummage through my figure stash, and by the end of the month there might be NO unpainted zombies left "in da house"!
Apologies if the mini's look a bit shiny in the photo's, but I'm using a 'daylight' bulb in a desk lamp. Not the ideal solution to the lack of sunlight, but better than having everything look orange under the normal house lights.

Here we go then and keeping to my promise of painting at least one zombpoc zed per week, here's the latest additions to the All Things Zombie "horde" - two more from the Warlord 'Male Zombies" sprue.

I say, "The peasants are revolting" -  Five Zombicide Black Plague mini's.
Sufferers of "the plague" at the remote village of Aium in the Peak District.
The Bubonic plague hit Eyam (old English name Aium) in 1665. I've played a little fast'n'loose with dates and pushed the this back about a quarter of a century to tie-in with my English Civil War / Fear and Faith campaign, where it's not the Bubonic plague at all!

Setting off to investigate this mysterious "plague" are our intrepid investigators.
Warlord Games "Stickler Mitchell and his assistant Megan" produced for the Witchfinder General rules.

The numbers are down a little this week due to other commitments, hopefully there'll be a bumper crop next week!

Zomtober Blog List - click the links to visit

Wednesday, 11 October 2017

Another midweek break from painting zeds..

Here's the "group shot" of the woods that I promised Bryan. I can't call them 'finished' until I get another six trees and base them up so I can use all six bases as dense woods - for now there are four grassy inserts and two rocks (stones from the garden) in among the trees.
The Blotz skip is painted up and added to the scatter terrain box..........
..... as are the 'boxes & benches', though I've only shown one of each here.
To my shame, I still haven't started the TTCombat bus shelter, but I have finally thrown some paint at one set of the barriers from the Walking Dead All Out War terrain booster!
Brad and his group have been holed up at Campbell's farm for the best part of a week now.
Apart from the occasional wandering zed it's all been quiet, but on a couple of nights  they've heard the sound of small arms fire away in the distance from the direction of Wichita Falls. This prompted the decision to fortify their position as much as possible by using tools and material they collected from around the farm.
With the new defences in place, Brad feels confident enough to split the group and is planning to lead a scavenging / recconaissance  party out from the farm.

Just to "round off" this post (since we started with trees), here's a lone tree on its new 40mm round base, MUCH more stable than the molded bases!

So, that wraps up the news for now, a combination of work and the Zomtober challenge have taken up the rest of the time so I'm getting "gaming withdrawal symptoms" - I'm hoping to get a fix soon!